Category: Society

Epistemic Responsibility Today

Section 6 of Miller and Record’s Justified Belief in a Digital Age provides suggestions for responsible belief formation given the role and influence algorithms possess in today’s society. The notions they present, however, are vague and appear to be shortsighted. They suggest “subjects can use existing competencies for gaining information from traditional media such as newspapers to supplement internet-filtered information and therefore at least partly satisfy the responsibility to determine whether it is biased or incomplete” (130), except the nature of ‘traditional media’ (TM) has shifted. Since the widespread adoption of social media platforms and online news streaming, TM has seen an increase in competition as small and independent news websites are also shared between users. Importantly, expectations for endless novel content has pressured TM to keep up by increasingly producing editorials, commentary, and speculation. Pundits receive as much airtime as journalists due to the nature of consumer demand, subsequently influencing belief formation. The notion of political bias in TM is also a large concern, where journalistic integrity and credibility ranges drastically between companies. Additionally, TM is more likely to be subsumed under an umbrella corporation with an agenda of its own, whether political, financial, or religious. Deference to TM has always been associated with epistemic risks, and reasons to be sceptical of stories and information are growing as technology modifies our consumption habits.

Further down on page 130, it is recommended one explore outside their personalized feed by investigating others’ posting history: “Instead he can casually visit their Facebook profiles and see whether they have posted an interesting story that the automatically generated news feed missed.”. While this does improve chances of being exposed to diverse content, it is most effective when one reads the feeds of contrasting personalities. Close friends and family members may hold similar attitudes, values, or perspectives which do not adequately challenge one’s suspicions or beliefs. Opposing views, however, may not be justified or well-formed, and ‘opposing’ is open for interpretation. On page 131 the authors state: “… suggests, internet sites, such as political blogs, may refer their readers to alternative views, for example, by linking to opposing sites, out of a commitment to pluralism.” If this program were to be followed, it would suggest religious individuals with dogmatic beliefs are epistemically irresponsible. This may be an unexciting verdict to a philosopher, but it is difficult to determine whether this normative approach to belief formation is suitable for all humans.

Epistemic justification is complicated in the digital age, and it is unclear how much research is required to fulfill one’s epistemic responsibilities. If one stumbles across a scientific claim, it seems reasonable that one ought to determine whether the news headline matches the outcome of the study. Considering the replication crisis has further complicated this process, how much scientific scrutiny is required at this point? If a reader has an understanding of scientific methodology and access to the article, is it irresponsible if one does not examine the methods section? As ideal as epistemic responsibility seems, it might be unattainable due to the nature of the internet and human emotion. Our ability to access such a wealth of knowledge, even when curtailed by algorithms, generates an infinite regress of duties and uncertainty, a fact unlikely to sit well with the average voter.

Works Cited

Miller, Boaz, and Isaac Record. “Justified belief in a digital age: On the epistemic implications of secret Internet technologies.” Episteme 10.2 (2013): 117-134.

Addiction by Design: Candy Crush et al.

For class this week, we read the first four chapters of Natasha Schull’s book Addition by Design. I think the goal was to consider the similarities and differences between slot machines and gaming applications on handheld devices.

While the two addictions are comparable despite their differences in gameplay format, apps like Candy Crush have found profitable solutions to their unique problems. Developers expect players to “leave their seats” as cellphone use generally orbits around other aspects of daily life. While “time on device” (58) is surely an important part of app design, creating incentives for users to return are also significant. Though this may be accomplished in a number of ways, a common strategy is to generate frequent notifications to both remind and seduce users back to their flow state (49). Overall, the approach may seem less inviting than sounds and lights but its ability to display explicit directions may be effective. Text has the ability to specify rewards if the user opens the app right then and there. A pay structure involving varying wait times may also push users to pay for the ability to return to “the zone” (2). This may take the form of watching an advertisement or being disallowed to play for intervals from an hour to a day, sufficiently frustrating users to pay to continue playing. Similarly to embedding ATMs in slot machines (72), app stores with saved credit card information allow developers to seamlessly lead users to the ‘purchase’ button, quickly increasing revenue. Financial transactions thinly disguised as a part of the game offer a new way to siphon money from vulnerable individuals, especially parents of children with access to connected devices. Additionally, gaming apps are typically weakly associated with physical money like bills and coins, unlike slot machines from mid 20th century (62), perhaps making it easier for consumers to pay without drawing their attention to the movement of money. This brief analysis suggests the nature of gambling is evolving by modifying existing modes of persuasion and adapting to new technological environments.

One large concern, however, arises from where this money goes; while governmental agencies oversee regulations (91) and collect revenue (5) to fund programs and projects, private companies simply collect capital. This carries severe implications for individuals, communities and economies as this alternative stream of income dries up. Therefore, it could be suggested that state and provincial legislators should consider addressing this issue sooner than later.

Works Cited

Schüll, Natasha Dow. Addiction by design: Machine gambling in Las Vegas. Princeton University Press, 2014.

Algorithmic Transparency and Social Power

This term I’m taking the course Science and Ethics, and this week we read Langdon Winner’s 1980 article “Do Artifacts have Politics?” along with a paper from 2016 published by Brent Daniel Mittelstadt and colleagues titled “The ethics of algorithms: Mapping the debate.” We are encouraged to do weekly responses, and considering the concerning nature of what these articles are discussing, thought it should be presented here. There is definitely a lot that could be expanded upon, which I might consider doing at a later time.

Overall, the two articles suggested risks of discriminatory outcomes are an aspect of technological advancements, especially when power imbalances are present or inherent. The paper The ethics of algorithms: Mapping the debate focused particularly on algorithmic design and its current lack of transparency (Mittelstadt 6). The authors mention how this is an epistemic concern, as developers are unable to determine how a decision is reached, which leads to normative problems. Algorithmic outcomes potentially generate discriminatory practices which may generalize and treat groups of people erroneously (Mittelstadt 5). Thus, given the elusive epistemic nature of current algorithmic design, individuals throughout the entire organization can truthfully claim ignorance of their own business practices. Some may take advantage of this fact. Today, corporations that manage to successfully integrate their software into the daily life of many millions of users have little incentive to change, due to shareholder desires for financial growth. Until the system which implicitly suggests companies can simply pay a fee, in the form of legal settlements outside of court, to act unethically, this problem is likely to continue to manifest. This indeed does not inspire confidence for the future of AI as we hand over our personal information to companies and governments (Mittelstadt 6).

Langdon Winner’s on whether artifacts have politics provides a compelling argument for the inherently political nature of our technological objects. While this paper may have been published in 1980, its wisdom and relevance can be readily applied to contemporary contexts. Internet memes even pick up on this parallel; one example poses as a message from Microsoft stating those who program open-source software are communists. While roles of leadership are required for many projects or organizations (Winner 130), inherently political technologies have the hierarchy of social functioning as part of their conceptual foundations, according to Winner (133). The point the author aims to stress surrounds technological effects which impede social functioning (Winner 131), a direction we have yet to move away from considering the events leading up to and following the 2016 American presidential election. If we don’t strive for better epistemic and normative transparency, we will be met with authoritarian outcomes. As neural networks continue to creep into various sectors of society, like law, healthcare, and education, ensuring the protection of individual rights remains at risk.

Works Cited

Mittelstadt, Brent Daniel, et al. “The ethics of algorithms: Mapping the debate.” Big Data & Society 3.2 (2016): 1-21.

Winner, Langdon. “Do artifacts have politics?.” Daedalus 109.1 (1980): 121-36.